Cloudflare
Summer 2026Software Engineer Intern
Observability-driven optimization and a sharded fan-out redesign for notification delivery on the enterprise SASE platform.
I am a junior at Yale studying Computer Science and Electrical Engineering. I work near the hardware/software boundary on systems where timing and performance matter: distributed infrastructure, embedded software, real-time graphics, and low-latency tools.
Software Engineer Intern
Observability-driven optimization and a sharded fan-out redesign for notification delivery on the enterprise SASE platform.
Researcher
Performance optimization for graphics systems, advised by Dr. Mike Shah.
Researcher
Large-scale FPGA management systems, advised by Prof. Lin Zhong.
Computer Systems
Office hours, grading, and review sessions.
Wavefront .obj parser designed for rapid geometry
processing. Order-of-magnitude performance gains over
industry-standard tinyobjloader.
Four-PCB electrical ground support system for remote-controlled liquid rocket fueling and arming operations.
A 2D game engine with impulse-based physics, a custom scripting language, and mutex-controlled multithreading across subsystem timesteps.
A dependency-free path tracer implementing Monte Carlo global illumination, material models, custom RNG modules, and low-level assembly I/O.
CPSC 4200Computer ArchitectureCPSC 4330Computer NetworksCPSC 4792Real-time Computer Graphics
CPSC 3650AlgorithmsCPSC 3230Computer SystemsMATH 2410Probability Theory